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Twine first arrivals


The first to depart are often the first to arrive, unless they are sleeping on the way.

These four characters are named, respectively from left to right:
  • Dredge ( Pavansherot )
  • Mekala ( Hzugankumb )
  • Irene ( Animantot )
  • Krenj ( Pesearip )
And I have troube recalling their names, aswell as exactly what their powers were once before, but alas they found their powers too strong so they toned them down and now they harbour only the powers of those four spirits monsters which were at the core.

The first of these beings:

Pavansherot
This is the one who shrieks in the dead of night and sees the nightmares as she has realized that she has left a work half finished and without end such that the work is never complete and shall be left to questions wondered and perhaps guidance misnumbered. She is the one who is left unfinished.

Hzugankumb
He is the one collecting worms which belong elsewhere, who is left to the works of those who one felt was not meant to be. Where evil has taken things good and none can then willingly take these things only because evil got to it first. Where the one who first touches has power over its location. Albeit as these spirits once belonged to Mazer, they now belong to people above these dichotomies.

Animantot
The one who has taken a large sip and is the one who drinks too much and is both higher in language and knower of too many places above the place of normalcy that others have yet arrived to. She is the one still drinking even when all has left her and none can know her even if they tried, unless they both tried could they learn some of that place neither which they could grow in common from.

Pesearip
The one still foul that yet flutters, who is looking up at the swarms above and seeing things brighter that it can reach while others yet even consider. Pesearip is but a worm compared to those beings above and while his power is that of being small still. His pace is leaping up already and his direction is still but his own. Left not to guidance of those who are not himself, he can only enspire.

Surely these beings are more complex, they appear so far powerful, and they are as formed from those beings of fallen prosporo, those beings of funland and those monsters of the abyss. They are powerful but their whole power is locked up in yonder, where I seek not its reproduction in perfection, rather I seek those new tones of these powers.

So the four friends who had just landed on the islands early in the place called Thios saw little to be desired and knew only that they were close to home in the space of that which is nothing, as Thios in our knowledge past is not viewed as being existent, but rather nothing at all. Thios is that place long called the other side of the big bang. Where things still condense until the great singularity is formed and exploded.

Dredge says:

"Surely we have taken the right root, but this is not what I recall to be in this place."

Mekala says:

"Perhaps, the things of Thios change often, if we can recall that after it changes?"

Irene says:

"I fear our knowledge since parting will have greatly changed, those common ends in disagreement left to middle grounds new are likely to leave this place as new to ourselves."

Krenj Says:

"Still, if we are to know at all the differences of Aerth and Thios, we should first go to Aerth as we did, then return to our homeland."

They studied the horizon, this below is what they saw in that place surely called nothing and the lands of Thios, place of disagreements and actors of the planets of the sky which are not yet fully grasped:


They pondered what direction to travel in from their place of landing and they headed this way in a calm collected manner, with little fear, knowing only that what they'd find after so long in Prosporo was likely a place different from when they left.

They arrived at a small alcove were their was a cavern and no way up the cliffs, so they entered it and were surprised to find it full of bones, this they thought for a moment whether to continue, but surely had no choice.

This was as Krenj said:

"I fear their is a Grenril here, which if we know any of, is not a good thing."

Mekala said:

" Then let us be ready, with our magics for these coming risks, which I trust you are not wrong."

They walked farther and it is there in the night they saw the thing called a Grenril, feasting on the bones of any traveler who came to Thios in this manner, it had yet spotted them they hid behind a corner and each plotted what they would do, to defeat the Grenril, not together but apart.

It could only see on the sides of its bodies, but could hear any sound louder then a fly.

Mekala stepped out of the place they were hiding and she illuminated a pool of water with her hand which would spring the powers she requested of the spirit monster she had power over and she commanded that it form more of herself in the powers of those reflections which scattered the moist cavern. This she did only with the technology she held, a small flashlight which caused great reflection in the caverns moist. This she knew confused the Grenril. As it swerved about in search of the source.

She hoped her friends were ready for the fight, just as Krenj revealed himself and taking advantage of the lights, hid in the shadow where with his dark coat could he easily hide and with his sharp knife easily attack and kill the Grenril if it came close. He knew this manner of work was risky but he knew it was wise.

The Grenril roared in confusion as Irene stepped out and using her knowledge of taking too much, charged the the Grenril, with all her martial art skills, which came equipped with cuffs of knives. The Grenril was harmed by this some of its eyes pierced but Irene was almost eaten in the process and quickly fled back into the greater blinding lights.

Then finally Dredge leaps out from behind where he was hiding and would dare to finish the work that his friends had yet completed. He had with him a sword, which was both wet and heated by it's internal parts, the blade almost red hot in heat. Allowing both effective cut and protected against Hydras by chance.

Dredge then crept closer to the half blinded Grenril and sliced of its tail, missing its head only because it moved swiftly both blinded and not able to know what was happening was in panicked fit. It leapt away from the source of the wound and straight into Krenj's trap, where the Grenril was finally put to rest.

This was amoung what they knew, as often in battle as they had learned of Aerth, people would work together and trust each others plan, but on Thios this is not how things worked, rather while they had friends, they did not always have to agree and preferred middle grounds built from their disagreements as sources of new works when they wanted to share their works.

This meant like the battle, no one did not cooperate, but no one decided what would happen. They had a shared goal and worked alone to reach it together. Friends in Thios, while not always, had a tendency to dwell in common or closer parts of the greater world, this allowed more compatibility between them. This is why each of these four friends shared in their knowledge of the Gromonum, which were those spirit monsters.

The more distant people, who lived apart were often far more strange then them simply from isolation. What more they could say was that when Mazer and Boan had been here, Boan had been a Dog Deman who practiced the Bodechs while Mazer had been a Slug worm who controlled him with his Prismics. 


But alas they had departed in sudden impulse, first to the whaleship and left for the outsides after a rampage in a virtual reality on the ship. This left these works moderately complete and eventually their memories would return the theory as Boprims, which would be a tool of Technos, but on Aerth rather then Thios, as Boprims could not exist on Thios where difference and middle ground is rule, rather then complete belief and composite.

These were their spirits, when they were parting, as they left with Akalia, the purple witch and Ren who both came to get them along the journey. They would spend a time in virtual spaces fighting the bird cult, without knowing Akalia is amoung them and had they completed this work, they would have met the Dog who had fooled them.

Alas, during this adventure, Boan and Mazer grew bored and left the game for another where they would transform Humans into Consumens and use them as their source of reproduction ( when they were not sleeping with dirt to bring each other back to life ) they then built a great hell over a hundred years while slumbering on the Whaleship and went extinct in the game, devolving into Subeasts of another sort living in the Acidence.

This would be a vital key of warning to any reader reading the story of the Yonder.

Alas, when the four heros here left the cavern they arrived in the Scarlet woods beyond it, where they would still find no civiliastion and only food for the walk to wherever they went.

Soon however they had found civilisation and here we part from the story written, to write a description of that city which they found...




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